Compress(space) March update: Enter the fold


Development of the post-jam version is going smoothly. I'll soon be releasing a demo showcasing new mechanics and many QOL improvements.

First is polish. Here's a juicy level complete animation to kick things off:

That's not all that's new here. One of the things players have commented is that it was hard to to understand which parts of the level were foldable. The game now shows the foldable area when you start folding, The GIF below shows this better:


When you start folding, seams will appear above objects that block folds(like the player character, the  corrupted columns). When you start dragging the fold, the game highlights the foldable region. This is still a work in progress. It may be further improved before the demo.

There are a lot of new and exciting mechanics. Here is a screen wrapping "conveyor belt":


Fun fact: The mechanic and several levels involving it were prototyped before Arranger was announced by another dev. I won't do the if  "I had a penny" spiel but the count is currently at 3.

Another exciting news is that you can now enter the space folds. This breaks everything but it was so worth it:


And there are plenty of levels involving the other mechanics I've shown previously. In fact, the demo has 60 levels(47 main levels. 13 bonus levels). For reference, Control:Override had 47 levels across the whole game. And I have a whole 'nother dimension of mechanics to explore(in more ways than one). Compress(space) is shaping up to be much larger than Control:Override. 

Most of the work for the demo is done. I'm mostly fixing bugs right now. I hope to release the demo within a week or 2 as part of the post jam jam 8. I can't wait to show you what I've been making this last few months.

Get Compress(space)

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