Two little touches I liked was how the music and screen faded from the start screen and how the speech bubbles appearing matched up well to the cadence of a person speaking. The former added to the important feel of the story and the latter made the characters feel more real! And on a bigger scale, the visual design of the characters and the core area was definitely interesting. Plus, there were tons of interesting concepts in this story - a relationship between a duty-bound priestess and her deceased mother, mind-reading, empathy vs. duty, etc... all in some far-out alien-world!
I'd wonder, though, for a short project like this, if focusing on fewer ideas would have let the story get deeper? For example... what if the story was just about a priestess who can read minds? Or, a priestess who has to deal with the struggles of losing her mind-reading powers? Or, what happens when one of two hardened agents starts to gain empathy - how do those two characters (and their conflicting philosophies) deal with each other?
All of the ideas presented in this story were super interesting, so I'd love to explore the fascinating elements from any single one of them!
Super cool game, kinda short and only had really one option (unless the other option lead to branching paths) but i like the idea of the story and could definitely see the influence from other games. I'm a huge fan of hollow knight so your art attracted me, and I like the fact that the ending was a direct reference to Nier: Automata. I'd add more choice options if I would add anything too it, and make make a simple walking animation for the characters. I like the art style and would be interested in what you might be able to do with a character design I have from another game I am working on currently.
Thanks. The other choice leads to the another ending. I made it so that both endings work together to flesh out the bigger story. I recommend playing through the other choice if you haven't already.
I actually sat down to make walk animations on the last day. But I quickly realized that my animations skills sucked... So I kept it as is. I'm not sure about how much I can help but I'd be happy to take a look.
Hi there! I saw the art for this game and I wanted to check it out since it looked really cool and sort of reminded me of Hollow Knight! Unfortunately, I can't seem to find a download link anywhere?
Awesome! I got it to work and was able to play it!
This was nice interactive story and narrative that you told! I really enjoyed the focus on art and writing, although there were some typos I noticed. I got the [B] ending and I was quite satisfied with how it finished!
The only downside is tht I could not find a way to skip through the dialogue quicker the second time around for the other choice!
Thank you! It means a lot to me that you liked it enough to play through both endings. You can actually skip most of the dialogue by pressing z( arbitrary choice, I know). I should've added a button prompt. I'll add it to the description.
Unfortunately, I can't upload a post jam version until the jam ends so the typos have to stay for now.
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Two little touches I liked was how the music and screen faded from the start screen and how the speech bubbles appearing matched up well to the cadence of a person speaking. The former added to the important feel of the story and the latter made the characters feel more real! And on a bigger scale, the visual design of the characters and the core area was definitely interesting. Plus, there were tons of interesting concepts in this story - a relationship between a duty-bound priestess and her deceased mother, mind-reading, empathy vs. duty, etc... all in some far-out alien-world!
I'd wonder, though, for a short project like this, if focusing on fewer ideas would have let the story get deeper? For example... what if the story was just about a priestess who can read minds? Or, a priestess who has to deal with the struggles of losing her mind-reading powers? Or, what happens when one of two hardened agents starts to gain empathy - how do those two characters (and their conflicting philosophies) deal with each other?
All of the ideas presented in this story were super interesting, so I'd love to explore the fascinating elements from any single one of them!
Super cool game, kinda short and only had really one option (unless the other option lead to branching paths) but i like the idea of the story and could definitely see the influence from other games. I'm a huge fan of hollow knight so your art attracted me, and I like the fact that the ending was a direct reference to Nier: Automata. I'd add more choice options if I would add anything too it, and make make a simple walking animation for the characters. I like the art style and would be interested in what you might be able to do with a character design I have from another game I am working on currently.
Obligatory check out my game too.
Thanks. The other choice leads to the another ending. I made it so that both endings work together to flesh out the bigger story. I recommend playing through the other choice if you haven't already.
I actually sat down to make walk animations on the last day. But I quickly realized that my animations skills sucked... So I kept it as is. I'm not sure about how much I can help but I'd be happy to take a look.
P.S: I checked out your game.
Hi there! I saw the art for this game and I wanted to check it out since it looked really cool and sort of reminded me of Hollow Knight! Unfortunately, I can't seem to find a download link anywhere?
Sorry,I accidentally ticked the hide upload checkbox. You should be able to download it now.
Awesome! I got it to work and was able to play it!
This was nice interactive story and narrative that you told! I really enjoyed the focus on art and writing, although there were some typos I noticed. I got the [B] ending and I was quite satisfied with how it finished!
The only downside is tht I could not find a way to skip through the dialogue quicker the second time around for the other choice!
Good job on the story!
Thank you! It means a lot to me that you liked it enough to play through both endings. You can actually skip most of the dialogue by pressing z( arbitrary choice, I know). I should've added a button prompt. I'll add it to the description.
Unfortunately, I can't upload a post jam version until the jam ends so the typos have to stay for now.