Deathless Sentinel is a puzzle game about abusing respawning.

Switch between two characters with different possibilities to solve puzzles and escape a mysterious dungeon.

Get to know the story behind a magical bond witch of death has created between her and her sentinel.

Witch is lighter and can create magical spawners to avoid death. It needs two to get out of the place she is in. Her companion is heavy but more resistant to damage.

SPACE / ENTER - Next in dialogue

TAB - Switch characters

WASD - Move

SPACE - Jump

Shift - Sprint

LMB - Create a spawn point (Witch)

ESC - Pause menu

Made by a team of 4

Programming Wagnerok

Art Ruslana

Music tilogo

Sounds: aenjo




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Click download now to get access to the following files:

Windows-jam-ver.zip 57 MB
Windows New.zip 57 MB

Comments

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(+1)

nice

I feel like I might enjoy this but I'm feeling either dumb or blind. Can't even figure out how to get out of the first room. Getting through the tutorial gate is easy; heck, you can walk through the wall if you somehow mess up! But after that, in the second half of the room? I have no clue.

It's a bit janky even for a jam entry. In the second half there should be a wall with tutorial text explaining how to place a respawn circle as the witch. You should be able to figure out the rest.

The wall shouldn't be passable. Will take a look.

I do expect a certain amount of jankiness, jam games are a bit of a rush job. It's why I usually don't report bugs that don't break the game. It's also why I'm hesitant to say this is a bug as opposed to me just not figuring it out.

  • Sentinel on button
  • Witch to other half
    • Set respawn
  • Sentinel to pit
    • Respawn on other half
  • ...?
    • Feels like the sentinel respawn should have triggered the door. If so, it didn't.

I've even restarted the game (several times) and made sure I correctly passed through the door in case there's a trigger.

I found the center wall isn't solid by backing up to try to look up.

(1 edit)

To doublecheck, did you miss the elevator on that side?You should be able to leave through the elevator once  both characters are on the other side. 

(1 edit)

Very sorry about the long delay; life is having fun with me...

Curious. I noted an alcove that I would assume is the elevator (and I thought was just a door) but not much else. I will need to go look around some more next chance I get.

Edit: And now I can declare that it's mostly just that I'm dumb. I never tried to put both of them in the alcove. But there's still a messed up trigger somewhere as my first attempt had me shuffling both around in the alcove until the knight pushed the witch through the wall to her death (pushed halfway, couldn't work her back out, pushed her all the way). Upon redoing the level, it worked fine. All the rest worked fine.

The narrator needs a nice long nap and to get back to work. This was a fun little game I'd love to see expanded!